Sunday, 1 December 2019

Short Film Research

Wasp - 
Hand held camera.
Extreme close ups.
About a women has children and is poor, one thing happens in her life which makes her neglect her children.Eventually she finds them sitting by themselves and the wasp that climbs into the baby's mouth creates tension.

When the day breaks
close up shots of individual things to show what thing the person was holding before they were ran over.
Music to set the atmosphere.
Images flashing to show the background of a character.
This is about an animal cooking and going out to the store, she then knocks into someone else and their lemon rolls into the drain. This causes the man to walk away and he then get ran over.

About a girl
Hand held camera
Crane shot
About a girl who has a poor life with her mother and siblings. She talks to the camera and there are scenes with her father where she wants to move in with him, but she can't. She is singing with her friends and she talks about how she will become a rich person while her mother is still poor.

High Maintenance
The female robot wants to change the male robot by upgrading to a better one. However the new male robot now wants to change the female robot. This is like a cycle.
Close up shots
Mid shots

ScreenPlay Ideas

Title: Reflect- I decided to name this -Reflect because one part of the script says that there are flashbacks which demonstrates her reflecting on her past and also links to her reflection.

Genre: Horror

Plot:
  • There is girl who doesn't have a good life, she is picked on at school and as she grows older her life has been nothing but bad luck. It starts of with a flash back of different stages of her life
  • The first flashback is of her as a young girl and is pushed to the ground (crane shot) and it shows her on the ground and also shows the bullies higher up than her. 
  • The second flashback is when she is older and has a hard time at work, where it shows her carrying boxes from an office. She drops something and as she picks it up, she sees shoes in front of her. This shows her in a crane shot again and the other woman higher up, to show the same situation again from when she was younger.
  • The third stage is the present. The camera will be pov shot showing her washing her hands at the sink with blood on it. The camera will look up at the mirror as if she looks up at herself with makeup down her face. 
  • She then goes to her bed and sits against the wall with her head in her hands.
  • She starts to loose her mind by scrunching her hair and he face is angry and upset. The same flashbacks will happen again but will be shorter but quicker showing the angles. The non-digetic sound will be faster.
  • The music will suddenly stop and a blank expression will appear on her face. 
  • The woman will go to the mirror in her bathroom again and will look into the mirror.
  • The camera will be placed behind the women above her head so her reflection can be seen.
  • The woman's head will go down to wash her face, but her reflection wont move.
  • The reflection is a her deeper self. 
  • The two will switch and to show this, the camera will spin showing the same shot when the women was washing her face.
  • The woman (who is now in the mirror) will walk away and the reflection will walk into the bedroom and jump out the window. a shot of her body will be shown
  • The camera will cut to the scene where the first women (who was the woman at the start) is standing in front of her mirror. The camera is behind and the camera will spin again switching the two.
  • She is now stuck in a cycle of switch herself with he reflection and killing herself.

ScreenPlay Idea 2

Plot- Beginning

The beginning of the script will describe what the main character is wearing and where he is distributed. It will describe what he is doing.
Around the middle of the film, the script will describe will take place in his house where the main part will happen this is place in the house because it will give the atmosphere that everything is alright. It will start to become more dramatic, slowly, with sudden things happening. The tense part will happen unexpectedly which wont be as bad but will be shocking. The most dramatic part will happen at the end. It will describe what will happen and what the main character scenes. The paranormal character will be small and seems innocent which will create calmness before drama.
The main character will be more vulnerable.
The script will end with a view of the paranormal character which will be a close up leaving a cliff hanger, so the audience will wonder what happens after.


How short films influenced my script.

The first short film that influenced my script was "High Maintenance" This short film had a circular narrative which I then took and incorporated in my script. The aim of my script was to show that the one thing that happened to the main character can happen to anyone else making it a cycle.  When visualising my script, I would use a hand held camera near the end where the main part happens to  make it more realistic which i had taken from the short film "Wasp".  "About a girl" is another short film I had taken influence from. This film is about a poor family. From with I decided to include a part in my script which would give the suggestion that the character may be poor. In addition to the "Wasp", I looked towards the end of the film where the most tense part of the scene was and it was quite simple as it was just a wasp crawling into the babies mouth. I decided that in my script, i would make the most tense part quite simple to relate to the movie "Wasp".  When looking at the movie "When the day breaks" I see that when one thing happened in the film, causes another thing to happen in the film. This then influenced me to make the character in the script do something that he though was alright which leads to a bad thing like the short film where one character accidentally knock another character. She brushes it off as though noting happened but that led to something else bad.
In the 'Wasp" young girls are the main characters and are presented as being innocent which influence my script to include a character which is a innocent child which turns out to be something darker which links to the short film "When the day breaks". This links because the film starts off light and happy but gradually turns to something darker.

Justification 

I chose to introduce the character a the beginning of the script to give a description of what the main character looks like. I ad set the scene in a game shop as it links with the plot of the film as the character must have some kind of passion to take a game from the shop. I chose to portray the character as being a responsible and organised person, so that later in the script the characters messy lifestyle will be distinguishable. I hinted this in the beginning paragraph showing the character "Charlie" chooses, such as pushing a box with his foot. Most of the expression Charlie makes isn't happy, which would give two idea. Either Charlie is a negative person but continues to be good or is a negative person and negatives things will happen to him. This is shown when he takes the game from the box. The game store is set to be clean which is a contrast to his house later on which reflects on his life like the game store. This is shown when Charlie is forgetful, shown when he forgets to turn the light off in the storage room and shown to forget a lot of things such as throwing away bottles in his house. He is shown to not care very much for his belongings as he throws his backpack on the floor and pushes paper off the table. I chose to include dialogue of Charlie complaining about his wage because it gives a reason to why Charlie is negative and why he stole the game from the shop. I 






























Thursday, 3 October 2019

City of God

 

In this scene where Shaggy and his girlfriend are trying to get out of the favelas and this do this by using a gun in order to get into a car. The screenshot here shows shaggy to be pushing a car as it somehow stopped working. The car may have stopped working because they tried to escape the favela which will eventually end up in death. Shaggy pushes the car which could represent how people in the favela have to push and work hard to escape that life. 

In this scene where shaggy is pushing the car. the camera is placed in between the car window in order to show Shaggy on one side and Bernice on the the other side. This can have a deeper meaning because it shows the issues in that time. One issue is that it is not possible to have a sustained relationship as it is always interrupted by social conditions. Another, is that the way scene show the two actors separated can show the difference and split between men and women.

During this scene after Shaggy gets shot by the police he starts to fall behind and this can add to the issue of men and women are apart from each other and how the two are growing apart. This is the consequence because they tired to escape.


In this scene where shaggy is running away from the police, the music is quite fast which would represent how life in the favelas is fast paced. A hand held camera gives a sense of realism and panic. Also, the fact that shaggy is far away can add to the fact that men and women are different during those times. A long shot is used to show the police in the background and the houses.

In this scene where Bernice is watching Shaggy run from the police, a close up is used to show her emotion and show her in the car alone. This can link to the next scene where the car would turn back around entering the favela which would represent how women do not escape there life. This can also link to how she wanted to leave, but women are treated lesser than men and there is no opportunity for them. In addition her emotion can show how most women feel in a relationship which again cam link to how women are treated badly by men.

 

In this scene after Shaggy and Bernice and very far apart, the car turns around and drives back into the favela which can show how people try to escape but will just end up back in the same place. Like the narrative of the film, they all go in a circle like the conflict that is happening at the time. This is an crane shot showing the favelas and the colour palette at this point is brown and is quite bright which would match the drugs used at the time, which would be weed.


In this scene, shaggy had just been shot and the police and residents of the favela are surrounding him. The police states "we got that son of a bitch" which which shows that the police only really care about shooting people without actually looking at what happened. The police are taking things out of his pocket which can represent how the police were corrupt and are just as bad as the gangs. Police would want crime to happen in the favelas as it would help them. Police brutality was high and they would just shoot anyone

scene 2


In this scene where Steak and Fries is asked if he wants to take a walk with Lil Ze the lighting is low key which could show show his choice can end up in something bad. Bars are also shown which demonstrates how residents in the favelas are trapped and it can also show how people are trapped in the lifestyle of guns and gangs. 































Friday, 30 November 2018

 How Mise-en-scene and Cinematography create meaning in 'Pans Labyrinth'. 

During this scene, a long shot is used to show Ofelia and her surroundings. She walks forward slowly towards the spiral’s steps. As she walks down, the camera moves up into a crane shot overlooking the hole from above showing Ofelia to be small. This could demonstrate how Ofelia is quite vulnerable to where she is going and to the Captain. The lighting in the scene is blue which can be associated with coldness and isolation again referencing to the Captain as he is presented as quite brutal and having a cold heart. The non-diegetic sound seems to be calm which can indicate that whatever she encounters will not be terrifying. The next scene again is a long shot of Ofelia continuing to walk down the stairs, the camera zooms out into an extreme long shot showing her whereabouts. The camera gradually moves into a crane shot showing the fairy to be watching Ofelia and she looks up at the object. After a few seconds, the camera changes to a mid-shot showing Ofelia's emotions. The repeats her word with echoes following along, which could imply that her whereabouts is quite big making her more vulnerable. A tracking shot is used to follow Ofelia then revealing an object on behind her. This scene uses focus distance to determine depth of field. It is shown when Ofelia is on the right side of the frame with her back turned to the object that is out of focus. This may have been done to make the audience focus on the object. This is achieved when the Ofelia becomes out of focus drawing the attention of the audience to what has become in focus. it is revealed that it is a creature and a close-up shot is used to show details of the creature. The camera then switches to behind Ofelia creating a long mid shot of the creature, showing what Ofelia sees. Next, the camera is showing Ofelia in front of the creature from its point of view demonstrating how she is scared as she takes a step back. A close up is used again of the creature to indicate how different it is compared to Ofelia and what she is nervous of. A close up of the box with fairies inside may indicate that they play a predominant role. The camera tilts up revealing a close up of the creatures body and face making the audience feel worried for Ofelia based to the appearance of what is shown. As the camera switches to Ofelia and zooms in to a close up, it shows how Ofelia feels quite happy to see the fairies. Also, it shows her emotion to when she looks at the fairies and when she talks to the creature. A tracking shot is used behind the creature to show that he is walking with Ofelia as they speak. The camera then changes to show the face of the creature from its perspective and then shows changes to show the creature from Ofelia's perspective. A close up is used during this because it shows how they are both feeling as they talk. Next the camera is placed behind the creature as it bows. However, it is placed a little higher to indicate how small Ofelia is compared to the creature and symbolises how little she knows about her real self. Rule of thirds is presented when the camera witches to long shot showing the creature on the left, the stone in the middle and Ofelia on the right. This can demonstrate how far away they are from each other. In addition, it could also how ho Ofelia is on one side, which is her life on Earth, and the creature’s side is the side she needs to be on. However, the stone is in between them indicating that she is blocked. As the camera slowly moves into a crane shot it could be to remind the audience of Ofelia's whereabouts. A tracking shot is used again to follow Ofelia as she grabs the book. A mid shot is used as well to show her reaction to what she received. the camera moves with the creature in front as the creature disappears int the darkness. the light that was on the faun could show that it was good. However, as it went into the dark, it can confuse the audience to thinking whether it can be trusted. A close up of the book is sued to show the inside. towards the end of the scene, the camera zooms out from Ofelia, and into a crane shot to demonstrate that she is now alone and worried.





















Thursday, 27 September 2018

                                     Prisoners Analysis


 The mise-en-scene at the beginning of this clip is the car parked outside of a cafe. The camera does not move, it is in a fixed position focusing on the loud, heavy sound of rain. This could set the mood as being dull as the audience can associate a rainy day as being miserable. The low-key lighting in the scene creates a sense of mystery as the car is darkened with only light appearing from the windows of the cafe. Audience can become inquisitive due to the car having no context. Next scene, the sound becomes softer and quieter to show that the rain is continuing, but it is what is sounds like inside. The camera starts from a medium long-shot to establish the setting of the actor siting inside the cafe alone. In addition, the audience can link the man and car together as the car was the only car parked and the man is alone in the cafe. Camera uses zoom in to demonstrate that he plays an important role. Zooming in from behind happens slowly as he talks to a waitress, the face is not show. This creates mystery as the audience can only see the back of him. The high-key lighting gives a feeling pf calmness and hints nothing is wrong. As the actor continuously speaks. the camera zooms in simultaneously to a medium shot. As a result, the audience can focus on the actor’s emotions and reaction to his conversation with the waitress. Scene cut to a long shot of the actor siting in the cafe after the waitress exits the scene, reminding the audience that he is still alone. A jump cut from the actor siting inside, to him walking outside. As a result, time is missing. Low-key lighting creates fear as anything can be in the dark. A J cut is used because the audience can hear the police radio overlapping in one scene and seeing the object in the next scene when the actor uses it in the car. This could be used to give the audience and think about what the significance of it is. The camera then moves behind the actor giving a sense of someone watching him from the back. The camera then focuses on the trees making the audience focus on it.
The trees then become out of focus as the focus is directed on the actor. Therefore, this makes the audience become inquisitive because they would be asking why he is staring at the trees and what is the importance of it. Another jump cut happens where the camera uses a long shot to establish the setting of the car being at the gas station. The lighting is high key and low key. The camera pans slightly to the left as the car continues to drive forward until stopping. The camera is now already in a mid -shot showing the actors current reaction to the caravan when the camera changes showing what he is looking at. Next the camera uses a crane shot to show how far away the actor is away from the caravan. After, the camera switches to inside the caravan showing the man in low-key lighting, creating mystery. In addition, the non-diegetic sound becomes louder, demonstrating fear and indicating that something is good. The camera switches to the side mirror showing the first actor walking closer. It is hard to see him as he looks like a shadow making it difficult for the audience to figure out if he is good or bad. The camera cut again to show behind the actor in the caravan, looking into the right mirror. After this is does, the camera cuts to show the mirror and blue lights appear indicating this is what he sees, and foreshadows that the first actor is linked to the police. A dolly shot is used to follow behind the actor outside giving a sense that the police is following behind him as he walks closer to the caravan. Diegetic sound of the car engine indicates to the audience of the second actor’s intentions to drive away. He reverses back in a semi- circle; the camera also cuts to different positions always showing the front. The builds the suspense because it has a sense of rush due to how fast the camera changes. As the camera changes to the actor with a zoom in, it shows emotion and the camera again quickly switches back to show the caravan. As it hits the tree the camera is showing the front, making it feel as though it is coming towards the audience. The camera pans around the caravan as the flashlight shines into the window. As the actor steps into the caravan and non-diegetic a drum sound is heard to create fear again. The camera constantly switches from a zoom in of the actor and the curtain to demonstrate he reaction the situation. Next, there is a jump cut to outside the van as the drag the suspect along with a group of people. As the camera shows a close up of the actor, it is low key lighting, showing more mystery and fear because the audience is so close to the face. After, the camera switches to show behind the actors shining a torch on the suspect. It constantly switches back to show that the actors shining the flashlight. Finally, a close up is sued to show the actor once more and his emotions. this time it is clear to see his face. the lighting is both high key and low key. As he turns to face the trees, it is low key which could demonstrate that the woods symbolise something bad.

Thursday, 20 September 2018

Crimson Peak Analysis.

                                   Crimson Peak Analysis

The beginning of the clip starts with a zoom out establishing the setting, also the lighting is low-key which creates suspense. As the actress is shown in bed, a jump cut is included. As a result, time is missing creating a sense of mystery. During the next scene, dolly shots are also included demonstrating the actresses point of view. In addition, the camera follows behind her, implying a sense of fear as it shows as if someone is following her. Hope and safety can be demonstrated through the candles. The small amount of light presented could imply that there is only little amounts of safety, this may make the audience feel afraid or anxious as they feel connected to the actress due to the camera zooming in showing the her facial expressions. As the clip continues, the camera pans around the actress revealing to the audience her current setting. The Mise-en-scene is the castle the actress walks around in. The audience can feel anxious as the context of a castle is linked to haunting and sometimes mystery about its history. The audience could have a sense of fear as anything can be hidden in the darkness as the lighting is continuously low-key as only candles and the window are the only source of light. Next, the camera focuses on the dog barking and suddenly zooms into the actresses face showing how she is confused. As the door slams, the non-digetic sound increases and is faster which signifies to the audience that something is about to happen and the moment is intense. The music also creates suspense up to the moment the actress opens the door and and the camera suddenly changes to the point of view from inside the door. Clearly, it connects the audience as the view is from the shelf showing the actress looking as if she is staring at the audience.In addition, the audience can feel how she is feeling as the view is directly at her face, indicating her emotions. Next, the camera changes again to a long shot view of the actress and her dog. This may be indicating that someone is watching her from afar. The next scene has a close up shot of the actress and the light is on her face, which could imply that she is safe. However, she turns and the camera follows with no light in the from when a hand appears from the floor. The light has disappeared, indicating an evil presence. The digetic sound of a baby's cry can cause the audience to become stressed because the cry can symbolise weakness and vulnerability. The creature moves along the floor with the camera zooming in to generate consternation and alarm. Again, the view switches to the creatures point of view, showing the actress. Consequently, the audience will acknowledge that the creature is aiming for the girl which erects more trepidation as the scene becomes more acute.Showing the close up of the creatures face creates apprehension as the audience is closer to what creates fear and gives a sense of realism. A dolly shot is used when the actress is running away. The creature is seen at the back to demonstrate that even though she is running, it is still behind her. Plus, as the camera follows, it gives a sense of rush as the scene is suspenseful. When the actress in the elevator, the camera shoots from different angles to show her current state and shows how she is safe. However, when the elevator stops. the camera zooms out from the actress and it is clear that she has ended up somewhere unknown. The long shot is implying that she is unguarded, with a clear view of light from inside the elevator. Furthermore, the low-key lighting shows that where the actress is, isn't bringing a good vibe. Baby's cry is again repeated to keep the audience in mind that the creature is still there and she still is in a situation. View from in front of the actress shows what she would see. As she tuns the area s blurred. However, as she moves the candles across the cameras view, it begins to focus. Therefore, implying that she is only just focusing on the scene. Non-digetic sound continues to play as the actress walks. The Mise-en-scene is the props where the camera zooms in, indicating its importance. Finally, as the actress looks at the prop, the non-digetic sound increases in volume to indicate she has found something predominant.






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